The fastest way to distinguish a mephit from an imp, however, is also its most obvious trait. Mephits originate from the Elemental Planes, and because of the diversity of the planes and their environments, mephits follow the same trend. Mephits come in a variety of elemental types: dust, ice, magma, mud, smoke, and steam.
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Apr 07, 2020 · Contents0.1 Traits0.2 Actions1 Attributes Of Magma Mephit Monster Traits Death Burst: Whenever the mephit dies, it will explodes in the heavy burst of lava. Each and every creature those are within 5 ft. of it should make a DC11 dexterity saving throw and also taking 7 (2d6) fire damage on a specific failed save, or […]
MEPHIT Edit. Mephits are minor creatures from the elemental planes.. All mephits appear as small, winged creatures with more or less humanoid features. While they are often described as impish, their elemental origins are apparent at first glance.. COMBAT Edit. All mephits fight by biting and clawing or by using a breath weapon, the nature and effects of which vary from creature to creature.
When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Steam Breath (Recharge 6): The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one. Show Attribute List. Challenge Rating. Condition Immunities. Passive Perception. Claws 1d20 + 2 2d4.
Death burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Mar 20, 2020 · Ice Mephit 12 Leviathan 14 Magma Mephit 19 Marid 29 Mud Mephit 6 Salamander 17 Steam Mephit 12 Water Elemental 24 Water Weird 26 EDIT: Ok, that's weird. I thought it looked familiar. My votes yesterday produced the same numbers for the same contestants.
If a smoke mephit can draw its opponents to within 20 feet of its position, it uses its spell-like abilities to create an ember storm. A smoke mephit’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. A smoke mephit stands about 4 …
Mar 21, 2020 · Air Elemental 23 Dao 26 Djinni 28 Earth Elemental 23 Efreeti 28 Elder Tempest 27 Fire Elemental 25 Frost Salamander 21 Galeb Duhr 25 Ice Mephit 11 Leviathan 8 Magma ...
The Magma Mephit has a neat little ability called Change Shape: Change Shape (Su) Once per hour, a magma mephit can assume the form of a pool of lava 3 feet in diameter and 6 inches deep. The mephit’s damage reduction improves to 20/magic when in this form. The mephit can’t attack while in lava form but can use other spell-like abilities.